Concept Art

The following page contains illustrations and concept art I have made for Vow of the Blackwater. All of my 2D pieces are created in Adobe Photoshop and Procreate.

For more illustrations, please click here: Illustrations

References ✦ Norse mythology via period texts Prose Edda & Poetic Edda, Norse period art, ancient Korea, Soulsborne games & high fantasy


✧ From the mythological blade of death and battle Tyrfing

✧ Artifact that players can seek, gathering implications of this character across a campaign

✧ Manifestation of death in war; designed to appear as corpse-like armor

✧ Ashes evoke cremation & fading fire; something dying



✧ Edges of armor are filled with small holes to evoke decay (e.g. rotten wood)

✧ Modeled after skeletal structures/foramina

✧ Settled on longer, sharp shapes to exaggerate form


✧ Manifestation of death & guidance to the afterlife

✧ White marble evokes grace and purity; black corruption implies struggle against decay

✧ Designed after spiderwebs, tendons & roots


✧ Mechanical array floats behind character as a catalyst

✧ From the mythological life-giving stag Eikþyrnir

✧ Embroidered, refined wear constructs a ‘scholarly’ feeling

✧ Machinery & prosthetics match this style, being constructed by the character



✧ Tattered cloak gives stronger sense of a well-traveled, seasoned warrior

✧ Elaborate but worn knight garb evokes both honor and the toil of duty

✧ Templar; bears the eight-pointed star symbol of the Light


✧ From the mythological wolf Vánagandr (Fenrir)

✧ Simple, rough-patched wear was chosen to evoke a wandering experienced sellsword

✧ Chains serve as implications to be solved as players progress through a campaign