Project Sample Showcase
Vow of the Blackwater ✦ Direction, Production, Narrative Design
Vow of the Blackwater is centered on an original fantasy world. It is a collaborative project building custom content for tabletop roleplaying games. Aside from directing and producing the project, the illustrations and narrative design entailed here are some of the contributions I have made to it.
All of my 2D pieces are created in Adobe Photoshop and Procreate.
References ✦ Norse mythology via period texts Prose Edda & Poetic Edda, Norse period art, ancient Korea, Soulsborne games & high fantasy
✧ From the mythological blade of death and battle Tyrfing
✧ Artifact that players can seek, gathering implications of this character across a campaign
✧ Manifestation of death in war; designed to appear as corpse-like armor
✧ Ashes evoke cremation & fading fire; something dying
✧ Edges of armor are filled with small holes to evoke decay (e.g. rotten wood)
✧ Modeled after skeletal structures/foramina
✧ Settled on longer, sharp shapes to exaggerate form
✧ Scaling & silhouettes
✧ Manifestation of death & guidance to the afterlife
✧ White marble evokes grace and purity; black corruption implies struggle against decay
✧ Designed after spiderwebs, tendons & roots
✧ Mechanical array floats behind character as a catalyst
✧ From the mythological life-giving stag Eikþyrnir
✧ Embroidered, refined wear constructs a ‘scholarly’ feeling
✧ Machinery & prosthetics match this style, being constructed by the character
✧ Tattered cloak gives stronger sense of a well-traveled, seasoned warrior
✧ Elaborate but worn knight garb evokes both honor and the toil of duty
✧ From the mythological wolf Vánagandr (Fenrir)
✧ Simple, rough-patched wear was chosen to evoke a wandering experienced sellsword
✧ Chains serve as implications to be solved as players progress through a campaign