Concept Art

The following page contains illustrations and concept art I have made for Vow of the Blackwater. All of my 2D pieces are created in Adobe Photoshop and Procreate.

References Norse mythology via period texts Prose Edda & Poetic Edda, Norse period art, ancient Korea, Soulsborne games & high fantasy


From the mythological blade of death and battle Tyrfing

Artifact that players can seek, gathering implications of this character across a campaign

Manifestation of death in war; designed to appear as corpse-like armor

Ashes evoke cremation & fading fire; something dying


Edges of armor are filled with small holes to evoke decay (e.g. rotten wood)

Modeled after skeletal structures/foramina

Settled on longer, sharp shapes to exaggerate form


Manifestation of death & guidance to the afterlife

White marble evokes grace and purity; black corruption implies struggle against decay

Designed after spiderwebs, tendons & roots


Mechanical array floats behind character as a catalyst

From the mythological life-giving stag Eikþyrnir

Embroidered, refined wear constructs a ‘scholarly’ feeling

Machinery & prosthetics match this style, being constructed by the character


Tattered cloak gives stronger sense of a well-traveled, seasoned warrior

Elaborate but worn knight garb evokes both honor and the toil of duty

Templar; bears the eight-pointed star symbol of the Light


From the mythological wolf Vánagandr (Fenrir)

Simple, rough-patched wear was chosen to evoke a wandering experienced sellsword

Chains serve as implications to be solved as players progress through a campaign